PosPoseSnapshot

constructor(x: Double, y: Double, z: Double, lastX: Double, lastY: Double, lastZ: Double, currentSwing: LivingEntity.SwingDescription?, yaw: Float, lastYaw: Float, pitch: Float, lastPitch: Float, bodyYaw: Float, lastBodyYaw: Float, headYaw: Float, lastHeadYaw: Float, pose: Pose, inventory: Inventory, limbPos: Float)