PlayerData

constructor(username: String, uuid: String, dimension: Identifier, position: Vec3, netherPosition: Vec3, blockPosition: BlockPos, velocity: Vec3, selectedSlot: Int, gameMode: GameType = GameType.DEFAULT_MODE, health: Float, actualHealth: Float, maxHealth: Float, absorption: Float, yaw: Float, pitch: Float, armor: Int, food: Int, air: Int, maxAir: Int, experienceLevel: Int, experienceProgress: Float, ping: Int, effects: List<MobEffectInstance>, mainHandStack: ItemStack, offHandStack: ItemStack, armorItems: List<ItemStack> = emptyList(), scoreboard: ScoreboardData? = null)