Rotation Target
constructor(rotation: Rotation, entity: Entity? = null, processors: List<RotationProcessor> = emptyList(), ticksUntilReset: Int, resetThreshold: Float, considerInventory: Boolean, movementCorrection: MovementCorrection, whenReached: RestrictedSingleUseAction? = null)
Parameters
rotation
The rotation we want to aim at.
angle Smooth
The mode of the smoother.