Face Handling Options
constructor(facePositionFactory: FaceTargetPositionFactory, considerFacingAwayFaces: Boolean = false)
Parameters
face Position Factory
given a face, it will yield a point on the face to target.
consider Facing Away Faces
decides whether scaffold will consider faces which point away from the player camera as possible targets, as it is mostly nonsensical. The expand-scaffold, for example, needs them to be considered to work.