FaceHandlingOptions

constructor(facePositionFactory: FaceTargetPositionFactory, considerFacingAwayFaces: Boolean = false)

Parameters

facePositionFactory

given a face, it will yield a point on the face to target.

considerFacingAwayFaces

decides whether scaffold will consider faces which point away from the player camera as possible targets, as it is mostly nonsensical. The expand-scaffold, for example, needs them to be considered to work.