ClientLogoTexture

@Environment(value = EnvType.CLIENT)
class ClientLogoTexture : ReloadableTexture

LiquidBounce Splash Screen Logo

Should be drawn using [CustomRenderPhase::getTextureBilinear] to make it look smoother.

Constructors

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constructor()

Properties

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val CLIENT_LOGO: Identifier
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val HEIGHT: Int = 721
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val AbstractTexture.textureSetup: TextureSetup
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val WIDTH: Int = 1920

Functions

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open fun apply(textureContents: TextureContents)
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open fun close()
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open fun getSampler(): GpuSampler
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open fun getTexture(): GpuTexture
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open fun getTextureView(): GpuTextureView
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open fun loadContents(resourceManager: ResourceManager): TextureContents
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open fun resourceId(): Identifier