PlayerNetworkMovementTickEvent

class PlayerNetworkMovementTickEvent(val state: EventState, var x: Double, var y: Double, var z: Double, var ground: Boolean) : CancellableEvent

Constructors

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constructor(state: EventState, x: Double, y: Double, z: Double, ground: Boolean)

Properties

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Let you know if the event is canceled

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var x: Double
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var y: Double
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var z: Double

Functions

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Allows you to cancel an event