NormalDamageProvider

Constructors

Link copied to clipboard
constructor(damage: Float)

Properties

Link copied to clipboard

Functions

Link copied to clipboard
open override fun getFixed(): Float

Returns the most important damage value that should also be used for comparison.

Link copied to clipboard
open override fun isAnyGreaterThanOrEqual(float: Float): Boolean

Any because it's used for death prevention.

Link copied to clipboard
open override fun isGreaterThan(float: Float): Boolean
Link copied to clipboard
open override fun isSmallerThan(float: Float): Boolean
Link copied to clipboard
open override fun isSmallerThanOrEqual(float: Float): Boolean
open override fun isSmallerThanOrEqual(other: DamageProvider): Boolean