Speed Anti Corner Bump
Prevents you from bumping into corners when chasing.
Functions
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fun canPlayerEnterBlockPos(pos: BlockPos, blockState: BlockState, playerBox: AABB, tolerateLowBoundingBoxes: Boolean): Boolean
Used for blocks that are above the block we try to jump on. Checks if the player can enter the block pos or if he would collide with the block and fall down.
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Called when the speed mode might jump. Decides if the jump should be delayed.
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Would we come to a stop at the given block due to collision?