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LiquidBounce
LiquidBounce
/
net.ccbluex.liquidbounce.features.module.modules.player.invcleaner.items
/
GodAxeFacet
God
Axe
Facet
class
GodAxeFacet
(
slot
:
ItemSlot
)
:
ItemFacet
Axe with sharpness level >= 100
Members
Constructors
God
Axe
Facet
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constructor
(
slot
:
ItemSlot
)
Properties
category
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open
val
category
:
ItemCategory
is
In
Hotbar
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val
isInHotbar
:
Boolean
item
Slot
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val
itemSlot
:
ItemSlot
item
Stack
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open
override
val
itemStack
:
ItemStack
provided
Item
Functions
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open
val
providedItemFunctions
:
List
<
ObjectIntPair
<
ItemFunction
>
>
Functions
compare
To
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open
operator override
fun
compareTo
(
other
:
ItemFacet
)
:
Int
is
Significantly
Better
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open
fun
isSignificantlyBetter
(
other
:
ItemFacet
)
:
Boolean
should
Keep
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open
override
fun
shouldKeep
(
)
:
Boolean
Should this item be kept, even if it is not allocated to any slot?