WeaponItemFacet

Constructors

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constructor(itemSlot: ItemSlot)

Types

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object Companion

Properties

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open override val category: ItemCategory
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open override val itemStack: ItemStack
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open override val providedItemFunctions: List<ObjectIntPair<ItemFunction>>

Functions

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open operator override fun compareTo(other: ItemFacet): Int
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open fun shouldKeep(): Boolean

Should this item be kept, even if it is not allocated to any slot?