capture Item
fun captureItem(poseStack: PoseStack, displayContext: ItemDisplayContext, lightCoords: Int, overlayCoords: Int, outlineColor: Int, tintLayers: IntArray, quads: ItemQuads, foilType: ItemStackRenderState.FoilType): Boolean
Captures an item submission into the chams storage.
Return
true when the submission was captured (and the vanilla submission should be cancelled), false when the submission should keep flowing into the main render target.