capture Model
fun captureModel(model: Model<*>, state: Any, poseStack: PoseStack, renderType: RenderType, lightCoords: Int, overlayCoords: Int, tintedColor: Int, uvMapping: UvMapping?, outlineColor: Int): Boolean
Captures an entity model submission into the chams storage.
Return
true when the submission was captured (and the vanilla submission should be cancelled), false when the submission should keep flowing into the main render target.