RENDER_ ACTIVE
Carries whether renderActive is true through a section build. Bound by the meshing mixins (MixinChunkBuilderMeshingTask, MixinSectionCompiler) around the whole build.
Carries whether renderActive is true through a section build. Bound by the meshing mixins (MixinChunkBuilderMeshingTask, MixinSectionCompiler) around the whole build.