Mixin Chunk Aware Block Collision Sweeper Voxel Shape
@NullMarked
Constructors
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constructor(world: Level, @Nullable entity: @Nullable Entity, box: AABB, hideLastCollision: Boolean)
Functions
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open fun getCollidedShape(entityBox: AABB, entityShape: VoxelShape, shape: VoxelShape, x: Int, y: Int, z: Int): VoxelShape