MixinChunkAwareBlockCollisionSweeperVoxelShape

@NullMarked
abstract class MixinChunkAwareBlockCollisionSweeperVoxelShape : ChunkAwareBlockCollisionSweeper

Constructors

constructor(world: Level, @Nullable entity: @Nullable Entity, box: AABB, hideLastCollision: Boolean)

Functions

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open fun forEachRemaining(action: Consumer<in E>)
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open fun getCollidedShape(entityBox: AABB, entityShape: VoxelShape, shape: VoxelShape, x: Int, y: Int, z: Int): VoxelShape
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fun next(): T
abstract fun next(): E
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fun peek(): T
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fun remove()