Mixin Game Renderer
Functions
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open fun drawItemCharms(instance: ItemInHandRenderer, frameInterp: Float, poseStack: PoseStack, submitNodeCollector: SubmitNodeCollector, player: LocalPlayer, lightCoords: Int, original: Operation<Void>)
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Hook game render event
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open fun hookScreenRender(deltaTracker: DeltaTracker, shouldRenderLevel: Boolean, resourcesLoaded: Boolean, ci: CallbackInfo, graphics: GuiGraphicsExtractor)
Hook screen render event
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open fun hookWorldRender(deltaTracker: DeltaTracker, ci: CallbackInfo, projectionMatrix: Matrix4f, modelViewMatrix: Matrix4fc)
Hook world render event