Mixin Game Renderer
Functions
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open fun drawItemCharms(instance: ItemInHandRenderer, tickProgress: Float, matrices: PoseStack, orderedRenderCommandQueue: SubmitNodeCollector, player: LocalPlayer, light: Int, original: Operation<Void>)
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Hook game render event
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open fun hookScreenRender(tickCounter: DeltaTracker, tick: Boolean, ci: CallbackInfo, drawContext: GuiGraphics)
Hook screen render event
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open fun hookWorldRender(deltaTracker: DeltaTracker, ci: CallbackInfo, projectionMatrix: Matrix4f, modelViewMatrix: Matrix4f)
Hook world render event