CefBrowserBackend

Uses a modified fork of the JCEF library browser backend made for Minecraft. This browser backend is based on Chromium and is the most advanced browser backend. JCEF is available through the MCEF library, which provides a Minecraft compatible version of JCEF.

Author

Izuna

See also

Constructors

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constructor()

Properties

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open override var browsers: MutableList<CefBrowser>
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val EventListener.eventListenerScope: CoroutineScope

Get the related CoroutineScope of receiver EventListener.

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open override val isInitialized: Boolean
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open val running: Boolean

Returns whether the listenable is running or not, this is based on the parent listenable and if no parent is present, it will return the opposite of isDestructed.

Functions

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fun cleanup()

Cleans up old cache directories.

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inline fun <E : Event, V> EventListener.computedOn(initialValue: V, priority: Short = 0, crossinline accumulator: (event: E, prev: V) -> V): ReadWriteProperty<EventListener, V>

Returns computed ReadWriteProperty based on the accumulator of specific event.

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open override fun createBrowser(url: String, position: BrowserViewport, settings: BrowserSettings, priority: Short, inputAcceptor: InputAcceptor?): CefBrowser
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open override fun <T : Event> EventListener.createEventHook(eventClass: Class<T>, wrappedContext: CoroutineContext, priority: Short, handler: SuspendableEventHandler<T>): EventHook<T>
open override fun <T : Event> EventListener.createEventHook(eventClass: Class<T>, wrappedContext: CoroutineContext, priority: Short, handler: SuspendableEventHandler<T>): EventHook<T>
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inline fun DebuggedOwner.debugGeometry(name: String, lazyGeometry: () -> ModuleDebug.DebuggedGeometry?)
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inline fun DebuggedOwner.debugParameter(name: String, lazyValue: () -> Any?)
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fun getBrowserByApi(apiInstance: CefBrowser): CefBrowser?
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inline fun <T : Event> EventListener.handler(priority: Short = 0, handler: Consumer<T>): EventHook<T>
fun <T : Event> EventListener.handler(eventClass: Class<T>, priority: Short = 0, handler: Consumer<T>): EventHook<T>
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open override fun makeDependenciesAvailable(taskManager: TaskManager, whenAvailable: () -> Unit)
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inline fun <E : Event> EventListener.newEventHook(priority: Short = 0, handler: Consumer<E>): EventHook<E>
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inline fun <T : Event> EventListener.once(priority: Short = 0, crossinline handler: (T) -> Unit): EventHook<T>
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Remove cached scope and cancel it.

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inline fun <T : Event> EventListener.repeated(times: Int = 1, priority: Short = 1, crossinline handler: (T) -> Unit): EventHook<T>
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inline fun <T : Event> EventListener.sequenceHandler(priority: Short = 0, dispatcher: CoroutineDispatcher? = null, onCancellation: Runnable? = null, crossinline eventHandler: SuspendableEventHandler<T>): EventHook<T>

Registers an event hook for events of type T and launches a sequence

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open override fun start()

Starts the browser backend and initializes it.

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open override fun stop()

Stops the browser backend and cleans up resources.

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inline fun <T : Event> EventListener.suspendHandler(context: CoroutineContext = EmptyCoroutineContext, priority: Short = 0, behavior: SuspendHandlerBehavior = SuspendHandlerBehavior.Parallel.Default, noinline handler: SuspendableEventHandler<T>): EventHook<T>

Start a Job on event.

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inline fun EventListener.tickHandler(dispatcher: CoroutineDispatcher? = null, onCancellation: Runnable? = null, crossinline eventHandler: suspend CoroutineScope.() -> Unit): EventHook<GameTickEvent>

Registers a repeatable sequence which repeats the execution of code on GameTickEvent.

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open fun unregister()

Unregisters the event handler from the manager. This decision is FINAL! After the class was unregistered we cannot restore the handlers.

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inline fun <T : Event> EventListener.until(priority: Short = 0, crossinline handler: (T) -> Boolean): EventHook<T>
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open override fun update()

Usually does a global render update of the browser.

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inline suspend fun <T : Event> EventListener.waitMatches(priority: Short = 0, predicate: Predicate<T>): T

Wait an event of type T which matches given predicate.

suspend fun <T : Event> EventListener.waitMatches(eventClass: Class<T>, priority: Short, predicate: Predicate<T>): T
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inline suspend fun <T : Event> EventListener.waitMatchesWithTimeout(timeout: Duration, priority: Short = 0, predicate: Predicate<T>): T?

Wait an event of type T which matches given predicate. If the timeout is exceeded, return null.

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Wrap the original interceptor and make it auto-detect the listener's running state at suspension to determine whether to resume the continuation.