MinimapTextureAtlasManager

Constructors

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constructor()

Types

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data class AtlasPosition(x: Int, y: Int) : Record

Functions

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fun deallocate(chunkPos: Long)
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fun editChunk(chunkPos: Long, editor: BiConsumer<DynamicTexture, MinimapTextureAtlasManager.AtlasPosition>)
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fun prepareRendering(): TextureSetup

Uploads texture changes to the GPU