GlyphAtlasTexture

class GlyphAtlasTexture(label: Supplier<String>, pixels: NativeImage, retainPixels: Boolean) : AbstractTexture

Constructors

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constructor(label: Supplier<String>, pixels: NativeImage, retainPixels: Boolean)

Properties

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var pixels: NativeImage?
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open val sampler: GpuSampler?
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open val texture: GpuTexture?
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val AbstractTexture.textureSetup: TextureSetup
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open val textureView: GpuTextureView?

Functions

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open override fun close()
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fun upload()
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fun uploadRect(mipLevel: Int, x: Int, y: Int, width: Int, height: Int)