RotationManager

A rotation manager

Properties

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The rotation that was already sent to the server and is currently active. The value is not being written by the packets, but we gather the Rotation from the last yaw and pitch variables from our player instance handled by the sendMovementPackets() function.

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The rotation we want to aim at. This DOES NOT mean that the server already received this rotation.

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val EventListener.eventListenerScope: CoroutineScope

Get the related CoroutineScope of receiver EventListener.

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Track rotation changes

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open override val running: Boolean

Returns whether the listenable is running or not, this is based on the parent listenable and if no parent is present, it will return the opposite of isDestructed.

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Functions

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inline fun <E : Event, V> EventListener.computedOn(initialValue: V, priority: Short = 0, crossinline accumulator: (event: E, prev: V) -> V): ReadWriteProperty<EventListener, V>

Returns computed ReadWriteProperty based on the accumulator of specific event.

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open override fun <T : Event> EventListener.createEventHook(eventClass: Class<T>, wrappedContext: CoroutineContext, priority: Short, handler: SuspendableEventHandler<T>): EventHook<T>
open override fun <T : Event> EventListener.createEventHook(eventClass: Class<T>, wrappedContext: CoroutineContext, priority: Short, handler: SuspendableEventHandler<T>): EventHook<T>
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inline fun DebuggedOwner.debugGeometry(name: String, lazyGeometry: () -> ModuleDebug.DebuggedGeometry?)
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inline fun DebuggedOwner.debugParameter(name: String, lazyValue: () -> Any?)
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inline fun <T : Event> EventListener.handler(priority: Short = 0, handler: Consumer<T>): EventHook<T>
fun <T : Event> EventListener.handler(eventClass: Class<T>, priority: Short = 0, handler: Consumer<T>): EventHook<T>
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Checks if the rotation is allowed to be updated

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inline fun <E : Event> EventListener.newEventHook(priority: Short = 0, handler: Consumer<E>): EventHook<E>
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inline fun <T : Event> EventListener.once(priority: Short = 0, crossinline handler: (T) -> Unit): EventHook<T>
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Remove cached scope and cancel it.

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inline fun <T : Event> EventListener.repeated(times: Int = 1, priority: Short = 1, crossinline handler: (T) -> Unit): EventHook<T>
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inline fun <T : Event> EventListener.sequenceHandler(priority: Short = 0, dispatcher: CoroutineDispatcher? = null, onCancellation: Runnable? = null, crossinline eventHandler: SuspendableEventHandler<T>): EventHook<T>

Registers an event hook for events of type T and launches a sequence

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fun setRotationTarget(plan: RotationTarget, priority: Priority, provider: ClientModule)
fun setRotationTarget(rotation: Rotation, considerInventory: Boolean = true, valueGroup: RotationsValueGroup, priority: Priority, provider: ClientModule, whenReached: RestrictedSingleUseAction? = null)
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inline fun <T : Event> EventListener.suspendHandler(context: CoroutineContext = EmptyCoroutineContext, priority: Short = 0, behavior: SuspendHandlerBehavior = SuspendHandlerBehavior.Parallel.Default, noinline handler: SuspendableEventHandler<T>): EventHook<T>

Start a Job on event.

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inline fun EventListener.tickHandler(dispatcher: CoroutineDispatcher? = null, onCancellation: Runnable? = null, crossinline eventHandler: suspend CoroutineScope.() -> Unit): EventHook<GameTickEvent>

Registers a repeatable sequence which repeats the execution of code on GameTickEvent.

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open fun unregister()

Unregisters the event handler from the manager. This decision is FINAL! After the class was unregistered we cannot restore the handlers.

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inline fun <T : Event> EventListener.until(priority: Short = 0, crossinline handler: (T) -> Boolean): EventHook<T>
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fun update()

Update current rotation to a new rotation step

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inline suspend fun <T : Event> EventListener.waitMatches(priority: Short = 0, predicate: Predicate<T>): T

Wait an event of type T which matches given predicate.

suspend fun <T : Event> EventListener.waitMatches(eventClass: Class<T>, priority: Short, predicate: Predicate<T>): T
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inline suspend fun <T : Event> EventListener.waitMatchesWithTimeout(timeout: Duration, priority: Short = 0, predicate: Predicate<T>): T?

Wait an event of type T which matches given predicate. If the timeout is exceeded, return null.

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Wrap the original interceptor and make it auto-detect the listener's running state at suspension to determine whether to resume the continuation.