Stabilized Rotation Target Position Factory
Always targets the point with the nearest rotation angle to the current rotation angle. If you have questions, you have to ask @superblaubeere27 because I am too stupid to explain this without a picture.
Functions
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open override fun producePositionOnFace(face: AlignedFace, targetPos: BlockPos, playerLocation: PlayerLocationOnPlacement): Vec3
Samples a position (relative to targetPos).