StabilizedRotationTargetPositionFactory

Always targets the point with the nearest rotation angle to the current rotation angle. If you have questions, you have to ask @superblaubeere27 because I am too stupid to explain this without a picture.

Constructors

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constructor(config: PositionFactoryConfiguration, optimalLine: Line?)

Properties

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Functions

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open override fun producePositionOnFace(face: AlignedFace, targetPos: BlockPos): Vec3

Samples a position (relative to targetPos).