doBreak

fun doBreak(pos: BlockPos, immediate: Boolean = false, swingMode: SwingMode = SwingMode.DO_NOT_HIDE): Boolean

Starts breaking pos, rotating silently towards it. immediate sends start and stop at once, which only works in creative or on blocks that break instantly.

Return

false when pos is not in reach


fun doBreak(rayTraceResult: BlockHitResult, immediate: Boolean = false, swingMode: SwingMode = SwingMode.DO_NOT_HIDE)

Breaks the block