do Break
fun doBreak(pos: BlockPos, immediate: Boolean = false, swingMode: SwingMode = SwingMode.DO_NOT_HIDE): Boolean
Starts breaking pos, rotating silently towards it. immediate sends start and stop at once, which only works in creative or on blocks that break instantly.
Return
false when pos is not in reach
fun doBreak(rayTraceResult: BlockHitResult, immediate: Boolean = false, swingMode: SwingMode = SwingMode.DO_NOT_HIDE)
Breaks the block