RenderedEntities

object RenderedEntities : Collection<LivingEntity> , EventListener

A readonly Collection containing all LivingEntity instances that meet the shouldBeShown condition.

This collection will be auto updated on GameTickEvent, and be cleared on WorldChangeEvent or at the unsubscription of last EventListener.

Properties

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val EventListener.eventListenerScope: CoroutineScope

Get the related CoroutineScope of receiver EventListener.

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open override val running: Boolean

Returns whether the listenable is running or not, this is based on the parent listenable and if no parent is present, it will return the opposite of isDestructed.

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open override val size: Int

Functions

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fun Iterable<Vec3>.average(): Vec3
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inline fun <E : Event, V> EventListener.computedOn(initialValue: V, priority: Short = 0, crossinline accumulator: (event: E, prev: V) -> V): ReadWriteProperty<EventListener, V>

Returns computed ReadWriteProperty based on the accumulator of specific event.

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open operator override fun contains(element: LivingEntity): Boolean
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open override fun containsAll(elements: Collection<LivingEntity>): Boolean
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open override fun <T : Event> EventListener.createEventHook(eventClass: Class<T>, wrappedContext: CoroutineContext, priority: Short, handler: SuspendableEventHandler<T>): EventHook<T>
open override fun <T : Event> EventListener.createEventHook(eventClass: Class<T>, wrappedContext: CoroutineContext, priority: Short, handler: SuspendableEventHandler<T>): EventHook<T>
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Creates a ZIP file from multiple files

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inline fun DebuggedOwner.debugGeometry(name: String, lazyGeometry: () -> ModuleDebug.DebuggedGeometry?)
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inline fun DebuggedOwner.debugParameter(name: String, lazyValue: () -> Any?)
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fun <T : ItemSlot> Iterable<T>.findBestToolToMineBlock(blockState: BlockState, ignoreDurability: Boolean = true, predicate: BiPredicate<ItemStack, BlockState> = BiPredicate { _, _ -> true }): T?

Finds the best slot in this iterable for mining blockState using mc.player as baseline.

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inline fun <T : Event> EventListener.handler(priority: Short = 0, handler: Consumer<T>): EventHook<T>
fun <T : Event> EventListener.handler(eventClass: Class<T>, priority: Short = 0, handler: Consumer<T>): EventHook<T>
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open override fun isEmpty(): Boolean
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open operator override fun iterator(): Iterator<LivingEntity>
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fun Collection<Component>.joinToText(separator: Component): Component

Joins a list of Component into a single Component with the given separator.

fun <T> Collection<T>.joinToText(separator: Component, prefix: Component? = null, postfix: Component? = null, transform: Function<T, Component>): Component
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inline fun <T> Collection<T>.mapString(transform: (T) -> Char): String

Transform a Collection to a String with by given transform

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inline fun <E : Event> EventListener.newEventHook(priority: Short = 0, handler: Consumer<E>): EventHook<E>
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inline fun <T : Event> EventListener.once(priority: Short = 0, crossinline handler: (T) -> Unit): EventHook<T>
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context(listener: EventListener)
fun onUpdated(callback: Runnable)
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Remove cached scope and cancel it.

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inline fun <T : Event> EventListener.repeated(times: Int = 1, priority: Short = 1, crossinline handler: (T) -> Unit): EventHook<T>
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inline fun <T : Event> EventListener.sequenceHandler(priority: Short = 0, dispatcher: CoroutineDispatcher? = null, onCancellation: Runnable? = null, crossinline eventHandler: SuspendableEventHandler<T>): EventHook<T>

Registers an event hook for events of type T and launches a sequence

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fun subscribe(subscriber: EventListener)
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inline fun <T : Event> EventListener.suspendHandler(context: CoroutineContext = EmptyCoroutineContext, priority: Short = 0, behavior: SuspendHandlerBehavior = SuspendHandlerBehavior.Parallel.Default, noinline handler: SuspendableEventHandler<T>): EventHook<T>

Start a Job on event.

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inline fun EventListener.tickHandler(dispatcher: CoroutineDispatcher? = null, onCancellation: Runnable? = null, crossinline eventHandler: suspend CoroutineScope.() -> Unit): EventHook<GameTickEvent>

Registers a repeatable sequence which repeats the execution of code on GameTickEvent.

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open fun unregister()

Unregisters the event handler from the manager. This decision is FINAL! After the class was unregistered we cannot restore the handlers.

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fun unsubscribe(subscriber: EventListener)
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inline fun <T : Event> EventListener.until(priority: Short = 0, crossinline handler: (T) -> Boolean): EventHook<T>
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inline suspend fun <T : Event> EventListener.waitMatches(priority: Short = 0, predicate: Predicate<T>): T

Wait an event of type T which matches given predicate.

suspend fun <T : Event> EventListener.waitMatches(eventClass: Class<T>, priority: Short, predicate: Predicate<T>): T
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inline suspend fun <T : Event> EventListener.waitMatchesWithTimeout(timeout: Duration, priority: Short = 0, predicate: Predicate<T>): T?

Wait an event of type T which matches given predicate. If the timeout is exceeded, return null.

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Wrap the original interceptor and make it auto-detect the listener's running state at suspension to determine whether to resume the continuation.