SimulatedPlayer

constructor(player: Player, input: SimulatedPlayer.SimulatedPlayerInput, pos: Vec3, deltaMovement: Vec3, boundingBox: AABB, yRot: Float, xRot: Float, isSprinting: Boolean, fallDistance: Double, jumpTriggerTime: Int, jumping: Boolean, fallFlying: Boolean, onGround: Boolean, horizontalCollision: Boolean, verticalCollision: Boolean, wasTouchingWater: Boolean, isSwimming: Boolean, wasUnderwater: Boolean, fluidHeight: Object2DoubleMap<TagKey<Fluid>>, eyeFluidTags: HashSet<TagKey<Fluid>>)