interact Block
fun interactBlock(hitResult: BlockHitResult, hand: InteractionHand = InteractionHand.MAIN_HAND, swingMode: SwingMode = SwingMode.DO_NOT_HIDE): InteractionResult
Simulated net.minecraft.world.phys.HitResult.Type.BLOCK branch in vanilla No fallback MultiPlayerGameMode.useItem call
Return
MultiPlayerGameMode.useItemOn result
See also
Minecraft. start Use Item