interactEntity

fun interactEntity(entity: Entity, hitResult: EntityHitResult = EntityHitResult(entity), hand: InteractionHand = InteractionHand.MAIN_HAND, swingMode: SwingMode = SwingMode.DO_NOT_HIDE): InteractionResult?

Simulated net.minecraft.world.phys.HitResult.Type.ENTITY branch in vanilla No fallback MultiPlayerGameMode.useItem call

Return

Cannot interact -> null; else ->MultiPlayerGameMode.interact result

See also

Minecraft.startUseItem