input By Name
Translates a key name to an InputUtil.Key using GLFW key codes. If the name is unrecognized, defaults to NONE.
The input can be provided in the following formats:
Full key name: "key.mouse.left", "key.keyboard.a", "key.keyboard.keypad.decimal"
Abbreviated: "a" -> "key.keyboard.a", "lshift" -> "key.keyboard.left_shift"
Return
The corresponding InputUtil.Key object.
Parameters
name
The key name as a string.