RAW_DEFENSE

SkyWars/BedWars oriented ranking built on the legacy (1.8) armor model where one armor point is a flat 4% reduction with no toughness and no damage-strength scaling. Only relevant enchantments influence the choice (Protection always, Projectile Protection optionally). Niche enchantments (Fire/Blast Protection, Thorns, Unbreaking, ...) never out-weigh real defense - they only act as a final tie-breaker. This stops the module from picking, say, iron with high Fire Protection over plain diamond.

Properties

Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open override val tag: String
Link copied to clipboard