ArmorEvaluation

Functions

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fun findBestArmorPieces(slots: List<ItemSlot> = Slots.All, durabilityThreshold: Int = Int.MIN_VALUE): Map<EquipmentSlot, ArmorPiece?>
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fun findBestArmorPiecesWithComparator(slots: List<ItemSlot> = Slots.All, comparator: ArmorComparator): Map<EquipmentSlot, ArmorPiece?>
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fun getArmorComparatorFor(currentKit: Map<EquipmentSlot, ArmorPiece?>, durabilityThreshold: Int = Int.MIN_VALUE): ArmorComparator
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fun getArmorComparatorForParameters(currentParameters: ArmorKitParameters, durabilityThreshold: Int = Int.MIN_VALUE): ArmorComparator