MinecraftMainDispatcher

open class MinecraftMainDispatcher : MainCoroutineDispatcher

MainCoroutineDispatcher backed by the Minecraft render thread, exposed as Dispatchers.Main through Factory.

kotlinx.coroutines.Delay is deliberately left unimplemented: Minecraft's executor cannot schedule, and borrowing another scheduler would make kotlinx-coroutines adopt this dispatcher as the process-wide default

Types

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class Factory : MainDispatcherFactory

Properties

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open override val immediate: MainCoroutineDispatcher
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open override val key: CoroutineContext.Key<*>

Functions

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open override fun dispatch(context: CoroutineContext, block: Runnable)
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@InternalCoroutinesApi
open fun dispatchYield(context: CoroutineContext, block: Runnable)
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open override fun <R> fold(initial: R, operation: (R, CoroutineContext.Element) -> R): R
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open operator override fun <E : CoroutineContext.Element> get(key: CoroutineContext.Key<E>): E?
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override fun <T> interceptContinuation(continuation: Continuation<T>): Continuation<T>
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open override fun isDispatchNeeded(context: CoroutineContext): Boolean
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open override fun limitedParallelism(parallelism: Int, name: String?): CoroutineDispatcher
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open override fun minusKey(key: CoroutineContext.Key<*>): CoroutineContext
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open operator fun plus(context: CoroutineContext): CoroutineContext
operator fun plus(other: CoroutineDispatcher): CoroutineDispatcher
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override fun releaseInterceptedContinuation(continuation: Continuation<*>)
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open override fun toString(): String