traceFromPlayer

fun traceFromPlayer(rotation: Rotation = RotationManager.currentRotation ?: player.rotation, range: Double = max(player.blockInteractionRange(), player.entityInteractionRange()), block: ClipContext.Block = ClipContext.Block.OUTLINE, fluid: ClipContext.Fluid = ClipContext.Fluid.NONE, tickDelta: Float = 1.0f): BlockHitResult