draw Trajectory For Projectile
context(env: WorldRenderEnvironment)
fun drawTrajectoryForProjectile(maxTicks: Int, partialTicks: Float, trajectoryColor: Color4b, blockHitColor: Color4b?, entityHitColor: Color4b?, lineWidth: Float = 1.0f): TrajectoryInfoRenderer.SimulationResult
fun drawTrajectoryForProjectile(maxTicks: Int, partialTicks: Float, trajectoryColor: Color4b, blockHitColor: Color4b?, entityHitColor: Color4b?, lineWidth: Float = 1.0f): TrajectoryInfoRenderer.SimulationResult