synchronized

inline fun <K, V> MutableMap<K, V>.synchronized(): MutableMap<K, V>
inline fun <K, V> NavigableMap<K, V>.synchronized(): NavigableMap<K, V>
inline fun <K, V> SortedMap<K, V>.synchronized(): SortedMap<K, V>
inline fun <T> SortedSet<T>.synchronized(): SortedSet<T>
inline fun BooleanBigList.synchronized(): BooleanBigList
inline fun BooleanBigList.synchronized(lock: Any): BooleanBigList
inline fun BooleanList.synchronized(): BooleanList
inline fun BooleanList.synchronized(lock: Any): BooleanList
inline fun BooleanSet.synchronized(): BooleanSet
inline fun BooleanSet.synchronized(lock: Any): BooleanSet
inline fun BooleanCollection.synchronized(): BooleanCollection
inline fun BooleanCollection.synchronized(lock: Any): BooleanCollection
inline fun ByteBigList.synchronized(): ByteBigList
inline fun ByteBigList.synchronized(lock: Any): ByteBigList
inline fun ByteList.synchronized(): ByteList
inline fun ByteList.synchronized(lock: Any): ByteList
inline fun ByteSet.synchronized(): ByteSet
inline fun ByteSet.synchronized(lock: Any): ByteSet
inline fun ByteCollection.synchronized(): ByteCollection
inline fun ByteCollection.synchronized(lock: Any): ByteCollection
inline fun CharBigList.synchronized(): CharBigList
inline fun CharBigList.synchronized(lock: Any): CharBigList
inline fun CharList.synchronized(): CharList
inline fun CharList.synchronized(lock: Any): CharList
inline fun CharSet.synchronized(): CharSet
inline fun CharSet.synchronized(lock: Any): CharSet
inline fun CharCollection.synchronized(): CharCollection
inline fun CharCollection.synchronized(lock: Any): CharCollection
inline fun DoubleBigList.synchronized(): DoubleBigList
inline fun DoubleBigList.synchronized(lock: Any): DoubleBigList
inline fun DoubleList.synchronized(): DoubleList
inline fun DoubleList.synchronized(lock: Any): DoubleList
inline fun DoubleSet.synchronized(): DoubleSet
inline fun DoubleSet.synchronized(lock: Any): DoubleSet
inline fun DoubleCollection.synchronized(): DoubleCollection
inline fun DoubleCollection.synchronized(lock: Any): DoubleCollection
inline fun FloatBigList.synchronized(): FloatBigList
inline fun FloatBigList.synchronized(lock: Any): FloatBigList
inline fun FloatList.synchronized(): FloatList
inline fun FloatList.synchronized(lock: Any): FloatList
inline fun FloatSet.synchronized(): FloatSet
inline fun FloatSet.synchronized(lock: Any): FloatSet
inline fun FloatCollection.synchronized(): FloatCollection
inline fun FloatCollection.synchronized(lock: Any): FloatCollection
inline fun IntBigList.synchronized(): IntBigList
inline fun IntBigList.synchronized(lock: Any): IntBigList
inline fun IntList.synchronized(): IntList
inline fun IntList.synchronized(lock: Any): IntList
inline fun IntSet.synchronized(): IntSet
inline fun IntSet.synchronized(lock: Any): IntSet
inline fun IntCollection.synchronized(): IntCollection
inline fun IntCollection.synchronized(lock: Any): IntCollection
inline fun LongBigList.synchronized(): LongBigList
inline fun LongBigList.synchronized(lock: Any): LongBigList
inline fun LongList.synchronized(): LongList
inline fun LongList.synchronized(lock: Any): LongList
inline fun LongSet.synchronized(): LongSet
inline fun LongSet.synchronized(lock: Any): LongSet
inline fun LongCollection.synchronized(): LongCollection
inline fun LongCollection.synchronized(lock: Any): LongCollection
inline fun <T> ObjectBigList<T>.synchronized(): ObjectBigList<T>
inline fun <T> ObjectBigList<T>.synchronized(lock: Any): ObjectBigList<T>
inline fun <T> ObjectList<T>.synchronized(): ObjectList<T>
inline fun <T> ObjectList<T>.synchronized(lock: Any): ObjectList<T>
inline fun <T> ObjectSet<T>.synchronized(): ObjectSet<T>
inline fun <T> ObjectSet<T>.synchronized(lock: Any): ObjectSet<T>
inline fun <T> ObjectCollection<T>.synchronized(): ObjectCollection<T>
inline fun <T> ObjectCollection<T>.synchronized(lock: Any): ObjectCollection<T>
inline fun ShortBigList.synchronized(): ShortBigList
inline fun ShortBigList.synchronized(lock: Any): ShortBigList
inline fun ShortList.synchronized(): ShortList
inline fun ShortList.synchronized(lock: Any): ShortList
inline fun ShortSet.synchronized(): ShortSet
inline fun ShortSet.synchronized(lock: Any): ShortSet
inline fun ShortCollection.synchronized(): ShortCollection
inline fun ShortCollection.synchronized(lock: Any): ShortCollection
inline fun <T> ReferenceBigList<T>.synchronized(): ReferenceBigList<T>
inline fun <T> ReferenceBigList<T>.synchronized(lock: Any): ReferenceBigList<T>
inline fun <T> ReferenceList<T>.synchronized(): ReferenceList<T>
inline fun <T> ReferenceList<T>.synchronized(lock: Any): ReferenceList<T>
inline fun <T> ReferenceSet<T>.synchronized(): ReferenceSet<T>
inline fun <T> ReferenceSet<T>.synchronized(lock: Any): ReferenceSet<T>
inline fun <T> ReferenceCollection<T>.synchronized(): ReferenceCollection<T>
inline fun <T> ReferenceCollection<T>.synchronized(lock: Any): ReferenceCollection<T>
inline fun <T> PriorityQueue<T>.synchronized(): PriorityQueue<T>
inline fun <T> PriorityQueue<T>.synchronized(lock: Any): PriorityQueue<T>
inline fun BytePriorityQueue.synchronized(): BytePriorityQueue
inline fun BytePriorityQueue.synchronized(lock: Any): BytePriorityQueue
inline fun CharPriorityQueue.synchronized(): CharPriorityQueue
inline fun CharPriorityQueue.synchronized(lock: Any): CharPriorityQueue
inline fun DoublePriorityQueue.synchronized(): DoublePriorityQueue
inline fun DoublePriorityQueue.synchronized(lock: Any): DoublePriorityQueue
inline fun FloatPriorityQueue.synchronized(): FloatPriorityQueue
inline fun FloatPriorityQueue.synchronized(lock: Any): FloatPriorityQueue
inline fun IntPriorityQueue.synchronized(): IntPriorityQueue
inline fun IntPriorityQueue.synchronized(lock: Any): IntPriorityQueue
inline fun LongPriorityQueue.synchronized(): LongPriorityQueue
inline fun LongPriorityQueue.synchronized(lock: Any): LongPriorityQueue
inline fun ShortPriorityQueue.synchronized(): ShortPriorityQueue
inline fun ShortPriorityQueue.synchronized(lock: Any): ShortPriorityQueue
inline fun Byte2BooleanMap.synchronized(): Byte2BooleanMap
inline fun Byte2BooleanMap.synchronized(lock: Any): Byte2BooleanMap
inline fun Byte2ByteMap.synchronized(): Byte2ByteMap
inline fun Byte2ByteMap.synchronized(lock: Any): Byte2ByteMap
inline fun Byte2CharMap.synchronized(): Byte2CharMap
inline fun Byte2CharMap.synchronized(lock: Any): Byte2CharMap
inline fun Byte2DoubleMap.synchronized(): Byte2DoubleMap
inline fun Byte2DoubleMap.synchronized(lock: Any): Byte2DoubleMap
inline fun Byte2FloatMap.synchronized(): Byte2FloatMap
inline fun Byte2FloatMap.synchronized(lock: Any): Byte2FloatMap
inline fun Byte2IntMap.synchronized(): Byte2IntMap
inline fun Byte2IntMap.synchronized(lock: Any): Byte2IntMap
inline fun Byte2LongMap.synchronized(): Byte2LongMap
inline fun Byte2LongMap.synchronized(lock: Any): Byte2LongMap
inline fun <V> Byte2ObjectMap<V>.synchronized(): Byte2ObjectMap<V>
inline fun <V> Byte2ObjectMap<V>.synchronized(lock: Any): Byte2ObjectMap<V>
inline fun Byte2ShortMap.synchronized(): Byte2ShortMap
inline fun Byte2ShortMap.synchronized(lock: Any): Byte2ShortMap
inline fun <V> Byte2ReferenceMap<V>.synchronized(): Byte2ReferenceMap<V>
inline fun <V> Byte2ReferenceMap<V>.synchronized(lock: Any): Byte2ReferenceMap<V>
inline fun Char2BooleanMap.synchronized(): Char2BooleanMap
inline fun Char2BooleanMap.synchronized(lock: Any): Char2BooleanMap
inline fun Char2ByteMap.synchronized(): Char2ByteMap
inline fun Char2ByteMap.synchronized(lock: Any): Char2ByteMap
inline fun Char2CharMap.synchronized(): Char2CharMap
inline fun Char2CharMap.synchronized(lock: Any): Char2CharMap
inline fun Char2DoubleMap.synchronized(): Char2DoubleMap
inline fun Char2DoubleMap.synchronized(lock: Any): Char2DoubleMap
inline fun Char2FloatMap.synchronized(): Char2FloatMap
inline fun Char2FloatMap.synchronized(lock: Any): Char2FloatMap
inline fun Char2IntMap.synchronized(): Char2IntMap
inline fun Char2IntMap.synchronized(lock: Any): Char2IntMap
inline fun Char2LongMap.synchronized(): Char2LongMap
inline fun Char2LongMap.synchronized(lock: Any): Char2LongMap
inline fun <V> Char2ObjectMap<V>.synchronized(): Char2ObjectMap<V>
inline fun <V> Char2ObjectMap<V>.synchronized(lock: Any): Char2ObjectMap<V>
inline fun Char2ShortMap.synchronized(): Char2ShortMap
inline fun Char2ShortMap.synchronized(lock: Any): Char2ShortMap
inline fun <V> Char2ReferenceMap<V>.synchronized(): Char2ReferenceMap<V>
inline fun <V> Char2ReferenceMap<V>.synchronized(lock: Any): Char2ReferenceMap<V>
inline fun Double2BooleanMap.synchronized(): Double2BooleanMap
inline fun Double2BooleanMap.synchronized(lock: Any): Double2BooleanMap
inline fun Double2ByteMap.synchronized(): Double2ByteMap
inline fun Double2ByteMap.synchronized(lock: Any): Double2ByteMap
inline fun Double2CharMap.synchronized(): Double2CharMap
inline fun Double2CharMap.synchronized(lock: Any): Double2CharMap
inline fun Double2DoubleMap.synchronized(): Double2DoubleMap
inline fun Double2DoubleMap.synchronized(lock: Any): Double2DoubleMap
inline fun Double2FloatMap.synchronized(): Double2FloatMap
inline fun Double2FloatMap.synchronized(lock: Any): Double2FloatMap
inline fun Double2IntMap.synchronized(): Double2IntMap
inline fun Double2IntMap.synchronized(lock: Any): Double2IntMap
inline fun Double2LongMap.synchronized(): Double2LongMap
inline fun Double2LongMap.synchronized(lock: Any): Double2LongMap
inline fun <V> Double2ObjectMap<V>.synchronized(): Double2ObjectMap<V>
inline fun <V> Double2ObjectMap<V>.synchronized(lock: Any): Double2ObjectMap<V>
inline fun Double2ShortMap.synchronized(): Double2ShortMap
inline fun Double2ShortMap.synchronized(lock: Any): Double2ShortMap
inline fun <V> Double2ReferenceMap<V>.synchronized(): Double2ReferenceMap<V>
inline fun <V> Double2ReferenceMap<V>.synchronized(lock: Any): Double2ReferenceMap<V>
inline fun Float2BooleanMap.synchronized(): Float2BooleanMap
inline fun Float2BooleanMap.synchronized(lock: Any): Float2BooleanMap
inline fun Float2ByteMap.synchronized(): Float2ByteMap
inline fun Float2ByteMap.synchronized(lock: Any): Float2ByteMap
inline fun Float2CharMap.synchronized(): Float2CharMap
inline fun Float2CharMap.synchronized(lock: Any): Float2CharMap
inline fun Float2DoubleMap.synchronized(): Float2DoubleMap
inline fun Float2DoubleMap.synchronized(lock: Any): Float2DoubleMap
inline fun Float2FloatMap.synchronized(): Float2FloatMap
inline fun Float2FloatMap.synchronized(lock: Any): Float2FloatMap
inline fun Float2IntMap.synchronized(): Float2IntMap
inline fun Float2IntMap.synchronized(lock: Any): Float2IntMap
inline fun Float2LongMap.synchronized(): Float2LongMap
inline fun Float2LongMap.synchronized(lock: Any): Float2LongMap
inline fun <V> Float2ObjectMap<V>.synchronized(): Float2ObjectMap<V>
inline fun <V> Float2ObjectMap<V>.synchronized(lock: Any): Float2ObjectMap<V>
inline fun Float2ShortMap.synchronized(): Float2ShortMap
inline fun Float2ShortMap.synchronized(lock: Any): Float2ShortMap
inline fun <V> Float2ReferenceMap<V>.synchronized(): Float2ReferenceMap<V>
inline fun <V> Float2ReferenceMap<V>.synchronized(lock: Any): Float2ReferenceMap<V>
inline fun Int2BooleanMap.synchronized(): Int2BooleanMap
inline fun Int2BooleanMap.synchronized(lock: Any): Int2BooleanMap
inline fun Int2ByteMap.synchronized(): Int2ByteMap
inline fun Int2ByteMap.synchronized(lock: Any): Int2ByteMap
inline fun Int2CharMap.synchronized(): Int2CharMap
inline fun Int2CharMap.synchronized(lock: Any): Int2CharMap
inline fun Int2DoubleMap.synchronized(): Int2DoubleMap
inline fun Int2DoubleMap.synchronized(lock: Any): Int2DoubleMap
inline fun Int2FloatMap.synchronized(): Int2FloatMap
inline fun Int2FloatMap.synchronized(lock: Any): Int2FloatMap
inline fun Int2IntMap.synchronized(): Int2IntMap
inline fun Int2IntMap.synchronized(lock: Any): Int2IntMap
inline fun Int2LongMap.synchronized(): Int2LongMap
inline fun Int2LongMap.synchronized(lock: Any): Int2LongMap
inline fun <V> Int2ObjectMap<V>.synchronized(): Int2ObjectMap<V>
inline fun <V> Int2ObjectMap<V>.synchronized(lock: Any): Int2ObjectMap<V>
inline fun Int2ShortMap.synchronized(): Int2ShortMap
inline fun Int2ShortMap.synchronized(lock: Any): Int2ShortMap
inline fun <V> Int2ReferenceMap<V>.synchronized(): Int2ReferenceMap<V>
inline fun <V> Int2ReferenceMap<V>.synchronized(lock: Any): Int2ReferenceMap<V>
inline fun Long2BooleanMap.synchronized(): Long2BooleanMap
inline fun Long2BooleanMap.synchronized(lock: Any): Long2BooleanMap
inline fun Long2ByteMap.synchronized(): Long2ByteMap
inline fun Long2ByteMap.synchronized(lock: Any): Long2ByteMap
inline fun Long2CharMap.synchronized(): Long2CharMap
inline fun Long2CharMap.synchronized(lock: Any): Long2CharMap
inline fun Long2DoubleMap.synchronized(): Long2DoubleMap
inline fun Long2DoubleMap.synchronized(lock: Any): Long2DoubleMap
inline fun Long2FloatMap.synchronized(): Long2FloatMap
inline fun Long2FloatMap.synchronized(lock: Any): Long2FloatMap
inline fun Long2IntMap.synchronized(): Long2IntMap
inline fun Long2IntMap.synchronized(lock: Any): Long2IntMap
inline fun Long2LongMap.synchronized(): Long2LongMap
inline fun Long2LongMap.synchronized(lock: Any): Long2LongMap
inline fun <V> Long2ObjectMap<V>.synchronized(): Long2ObjectMap<V>
inline fun <V> Long2ObjectMap<V>.synchronized(lock: Any): Long2ObjectMap<V>
inline fun Long2ShortMap.synchronized(): Long2ShortMap
inline fun Long2ShortMap.synchronized(lock: Any): Long2ShortMap
inline fun <V> Long2ReferenceMap<V>.synchronized(): Long2ReferenceMap<V>
inline fun <V> Long2ReferenceMap<V>.synchronized(lock: Any): Long2ReferenceMap<V>
inline fun <K> Object2BooleanMap<K>.synchronized(): Object2BooleanMap<K>
inline fun <K> Object2BooleanMap<K>.synchronized(lock: Any): Object2BooleanMap<K>
inline fun <K> Object2ByteMap<K>.synchronized(): Object2ByteMap<K>
inline fun <K> Object2ByteMap<K>.synchronized(lock: Any): Object2ByteMap<K>
inline fun <K> Object2CharMap<K>.synchronized(): Object2CharMap<K>
inline fun <K> Object2CharMap<K>.synchronized(lock: Any): Object2CharMap<K>
inline fun <K> Object2DoubleMap<K>.synchronized(): Object2DoubleMap<K>
inline fun <K> Object2DoubleMap<K>.synchronized(lock: Any): Object2DoubleMap<K>
inline fun <K> Object2FloatMap<K>.synchronized(): Object2FloatMap<K>
inline fun <K> Object2FloatMap<K>.synchronized(lock: Any): Object2FloatMap<K>
inline fun <K> Object2IntMap<K>.synchronized(): Object2IntMap<K>
inline fun <K> Object2IntMap<K>.synchronized(lock: Any): Object2IntMap<K>
inline fun <K> Object2LongMap<K>.synchronized(): Object2LongMap<K>
inline fun <K> Object2LongMap<K>.synchronized(lock: Any): Object2LongMap<K>
inline fun <K, V> Object2ObjectMap<K, V>.synchronized(): Object2ObjectMap<K, V>
inline fun <K, V> Object2ObjectMap<K, V>.synchronized(lock: Any): Object2ObjectMap<K, V>
inline fun <K> Object2ShortMap<K>.synchronized(): Object2ShortMap<K>
inline fun <K> Object2ShortMap<K>.synchronized(lock: Any): Object2ShortMap<K>
inline fun <K, V> Object2ReferenceMap<K, V>.synchronized(): Object2ReferenceMap<K, V>
inline fun <K, V> Object2ReferenceMap<K, V>.synchronized(lock: Any): Object2ReferenceMap<K, V>
inline fun Short2BooleanMap.synchronized(): Short2BooleanMap
inline fun Short2BooleanMap.synchronized(lock: Any): Short2BooleanMap
inline fun Short2ByteMap.synchronized(): Short2ByteMap
inline fun Short2ByteMap.synchronized(lock: Any): Short2ByteMap
inline fun Short2CharMap.synchronized(): Short2CharMap
inline fun Short2CharMap.synchronized(lock: Any): Short2CharMap
inline fun Short2DoubleMap.synchronized(): Short2DoubleMap
inline fun Short2DoubleMap.synchronized(lock: Any): Short2DoubleMap
inline fun Short2FloatMap.synchronized(): Short2FloatMap
inline fun Short2FloatMap.synchronized(lock: Any): Short2FloatMap
inline fun Short2IntMap.synchronized(): Short2IntMap
inline fun Short2IntMap.synchronized(lock: Any): Short2IntMap
inline fun Short2LongMap.synchronized(): Short2LongMap
inline fun Short2LongMap.synchronized(lock: Any): Short2LongMap
inline fun <V> Short2ObjectMap<V>.synchronized(): Short2ObjectMap<V>
inline fun <V> Short2ObjectMap<V>.synchronized(lock: Any): Short2ObjectMap<V>
inline fun Short2ShortMap.synchronized(): Short2ShortMap
inline fun Short2ShortMap.synchronized(lock: Any): Short2ShortMap
inline fun <V> Short2ReferenceMap<V>.synchronized(): Short2ReferenceMap<V>
inline fun <V> Short2ReferenceMap<V>.synchronized(lock: Any): Short2ReferenceMap<V>
inline fun <K> Reference2BooleanMap<K>.synchronized(): Reference2BooleanMap<K>
inline fun <K> Reference2BooleanMap<K>.synchronized(lock: Any): Reference2BooleanMap<K>
inline fun <K> Reference2ByteMap<K>.synchronized(): Reference2ByteMap<K>
inline fun <K> Reference2ByteMap<K>.synchronized(lock: Any): Reference2ByteMap<K>
inline fun <K> Reference2CharMap<K>.synchronized(): Reference2CharMap<K>
inline fun <K> Reference2CharMap<K>.synchronized(lock: Any): Reference2CharMap<K>
inline fun <K> Reference2DoubleMap<K>.synchronized(): Reference2DoubleMap<K>
inline fun <K> Reference2DoubleMap<K>.synchronized(lock: Any): Reference2DoubleMap<K>
inline fun <K> Reference2FloatMap<K>.synchronized(): Reference2FloatMap<K>
inline fun <K> Reference2FloatMap<K>.synchronized(lock: Any): Reference2FloatMap<K>
inline fun <K> Reference2IntMap<K>.synchronized(): Reference2IntMap<K>
inline fun <K> Reference2IntMap<K>.synchronized(lock: Any): Reference2IntMap<K>
inline fun <K> Reference2LongMap<K>.synchronized(): Reference2LongMap<K>
inline fun <K> Reference2LongMap<K>.synchronized(lock: Any): Reference2LongMap<K>
inline fun <K, V> Reference2ObjectMap<K, V>.synchronized(): Reference2ObjectMap<K, V>
inline fun <K, V> Reference2ObjectMap<K, V>.synchronized(lock: Any): Reference2ObjectMap<K, V>
inline fun <K> Reference2ShortMap<K>.synchronized(): Reference2ShortMap<K>
inline fun <K> Reference2ShortMap<K>.synchronized(lock: Any): Reference2ShortMap<K>
inline fun <K, V> Reference2ReferenceMap<K, V>.synchronized(): Reference2ReferenceMap<K, V>
inline fun <K, V> Reference2ReferenceMap<K, V>.synchronized(lock: Any): Reference2ReferenceMap<K, V>