MixinRenderSetupAccessor

@NullMarked
interface MixinRenderSetupAccessor

Functions

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abstract fun getLayeringTransform(): LayeringTransform
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abstract fun getOutlineProperty(): RenderSetup.OutlineProperty
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abstract fun getPipeline(): RenderPipeline
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abstract fun getSortOnUpload(): Boolean
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abstract fun getTextures(): Map<String, Any>
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abstract fun getTextureTransform(): TextureTransform
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abstract fun getUseLightmap(): Boolean
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abstract fun getUseOverlay(): Boolean
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open fun liquid_bounce$invokeInit(pipeline: RenderPipeline, textures: Map<String, Any>, useLightmap: Boolean, useOverlay: Boolean, layeringTransform: LayeringTransform, outputTarget: OutputTarget, textureTransform: TextureTransform, outlineProperty: RenderSetup.OutlineProperty, affectsCrumbling: Boolean, sortOnUpload: Boolean): RenderSetup