liquid_bounce$invokeInit

open fun liquid_bounce$invokeInit(pipeline: RenderPipeline, textures: Map<String, Any>, useLightmap: Boolean, useOverlay: Boolean, layeringTransform: LayeringTransform, outputTarget: OutputTarget, textureTransform: TextureTransform, outlineProperty: RenderSetup.OutlineProperty, affectsCrumbling: Boolean, sortOnUpload: Boolean): RenderSetup