Allocation

data class Allocation(val row: Int, val textureSetup: TextureSetup) : Record

Result of one LUT allocation for a single circle draw.

Constructors

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constructor(row: Int, textureSetup: TextureSetup)

Properties

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val row: Int

Row index in the LUT texture.

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val textureSetup: TextureSetup

Texture binding that should be passed to GUI render state.