Gui Circle Lut Atlas
object GuiCircleLutAtlas
Shared LUT atlas used by GUI circle shader rendering.
Each requested circle writes one row of angle->color values into a DynamicTexture. The shader then samples that row by index to reproduce the caller-provided Float2IntFunction.
Functions
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Allocates one LUT row and uploads colors produced by colorGetter.
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Resets row allocation cursor for the next GUI draw pass.