Sequential
A draw that uses vanilla's shared sequential index buffer for the given topology.
The actual GpuBuffer and IndexType are looked up at draw time so long-lived meshes do not retain a stale slice when the shared sequential buffer grows.
A draw that uses vanilla's shared sequential index buffer for the given topology.
The actual GpuBuffer and IndexType are looked up at draw time so long-lived meshes do not retain a stale slice when the shared sequential buffer grows.