draw
context(ctx: GuiGraphics)
abstract fun draw(text: T, parameters: AbstractFontRenderer.DrawParameters): Float
abstract fun draw(text: T, parameters: AbstractFontRenderer.DrawParameters): Float
Draws a string with minecraft font markup on GUI with GuiGraphics.
Return
The unscaled width of text
context(ctx: GuiGraphics)
inline fun draw(text: T, parameters: AbstractFontRenderer.DrawParameters.() -> Unit = {}): Float
inline fun draw(text: T, parameters: AbstractFontRenderer.DrawParameters.() -> Unit = {}): Float
context(ctx: GuiGraphics)
inline fun draw(text: Component, parameters: AbstractFontRenderer.DrawParameters.() -> Unit = {}): Float
inline fun draw(text: Component, parameters: AbstractFontRenderer.DrawParameters.() -> Unit = {}): Float
context(ctx: WorldRenderEnvironment)
inline fun draw(text: T, parameters: AbstractFontRenderer.DrawParameters.() -> Unit = {}): Float
inline fun draw(text: T, parameters: AbstractFontRenderer.DrawParameters.() -> Unit = {}): Float
context(ctx: WorldRenderEnvironment)
inline fun draw(text: Component, parameters: AbstractFontRenderer.DrawParameters.() -> Unit = {}): Float
inline fun draw(text: Component, parameters: AbstractFontRenderer.DrawParameters.() -> Unit = {}): Float
context(ctx: WorldRenderEnvironment)
abstract fun draw(text: T, parameters: AbstractFontRenderer.DrawParameters): Float
abstract fun draw(text: T, parameters: AbstractFontRenderer.DrawParameters): Float
Draws a string with minecraft font markup on GUI with WorldRenderEnvironment.
Return
The unscaled width of text