Package-level declarations
Types
Draws text with minecraft font markup.
Context representing the rendering environment.
Properties
Functions
Set vertex and index buffers for RenderPass and call RenderPass.drawIndexed.
Build new mesh data and upload it.
Color-only RenderPass.
Function to draw the outline of a circle of the size radius
Preferred mesh draw helper for world rendering code.
Variant of drawCustomMesh that binds sampler0 as Sampler0.
Function to draw a circle of the size outerRadius with a cutout of size innerRadius
Float version of GuiGraphicsExtractor.drawHorizontalLine
Function to draw lines using the specified positions vectors.
Function to draw a line strip using the specified positions vectors.
Draws lines with width. Modern GL doesn't support glLineWidth well, so draw with shader simulation.
Float version of GuiGraphicsExtractor.drawVerticalLine
Shortcut of withPositionRelativeToCamera(Vec3.atLowerCornerOf(pos))
Positions the render origin at the camera-relative coordinates of pos before drawing.