Package-level declarations
Types
Context representing the rendering environment.
Properties
Functions
Set vertex and index buffers for RenderPass and call RenderPass.drawIndexed.
Build new mesh data and upload it.
Color-only RenderPass.
Function to draw the outline of a circle of the size radius
Preferred mesh draw helper for world rendering code.
Variant of drawCustomMesh that binds sampler0 as Sampler0.
Function to draw a circle of the size outerRadius with a cutout of size innerRadius
Float version of GuiGraphicsExtractor.drawHorizontalLine
Function to draw lines using the specified positions vectors.
Function to draw a line strip using the specified positions vectors.
Draws lines with width. Modern GL doesn't support glLineWidth well, so draw with shader simulation.
Float version of GuiGraphicsExtractor.drawVerticalLine
Shortcut of withPositionRelativeToCamera(Vec3.atLowerCornerOf(pos))
Shorthand for withPosition(relativeToCamera(pos))