with Position Relative To Camera
inline fun WorldRenderEnvironment.withPositionRelativeToCamera(draw: WorldRenderEnvironment.() -> Unit)
inline fun WorldRenderEnvironment.withPositionRelativeToCamera(x: Double, y: Double, z: Double, draw: WorldRenderEnvironment.() -> Unit)
inline fun WorldRenderEnvironment.withPositionRelativeToCamera(pos: Vec3, draw: WorldRenderEnvironment.() -> Unit)
Positions the render origin at the camera-relative coordinates of pos before drawing.
inline fun WorldRenderEnvironment.withPositionRelativeToCamera(pos: Vec3i, draw: WorldRenderEnvironment.() -> Unit)
Shortcut of withPositionRelativeToCamera(Vec3.atLowerCornerOf(pos))