drawTexQuad

inline fun GuiGraphics.drawTexQuad(textureSetup: TextureSetup, x0: Float, y0: Float, x1: Float, y1: Float, u1: Float = 0.0f, v1: Float = 0.0f, u2: Float = 1.0f, v2: Float = 1.0f, argb: Int = -1, pipeline: RenderPipeline = RenderPipelines.GUI_TEXTURED)
fun WorldRenderEnvironment.drawTexQuad(sampler0: AbstractTexture, argb: Int)