drawBlitOnCurrentLayer

inline fun GuiGraphics.drawBlitOnCurrentLayer(textureSetup: TextureSetup, x0: Int, y0: Int, x1: Int, y1: Int, u1: Float = 0.0f, v1: Float = 0.0f, u2: Float = 1.0f, v2: Float = 1.0f, argb: Int = -1, pipeline: RenderPipeline = RenderPipelines.GUI_TEXTURED)