draw Custom Mesh Textured
inline fun WorldRenderEnvironment.drawCustomMeshTextured(sampler0: AbstractTexture, pipeline: RenderPipeline = ClientRenderPipelines.TexQuads, uniforms: Map<String, GpuBufferSlice> = emptyMap(), drawer: VertexConsumer.(PoseStack.Pose) -> Unit)
Variant of drawCustomMesh that binds sampler0 as Sampler0.