drawCustomMeshTextured

inline fun WorldRenderEnvironment.drawCustomMeshTextured(sampler0: AbstractTexture, pipeline: RenderPipeline = ClientRenderPipelines.TexQuads, uniforms: Map<String, GpuBufferSlice> = emptyMap(), drawer: VertexConsumer.(PoseStack.Pose) -> Unit)

Variant of drawCustomMesh that binds sampler0 as Sampler0.