create Render Pass
fun RenderTarget.createRenderPass(labelGetter: Supplier<String> = RENDER_PASS_DEFAULT_LABEL, clearColor: OptionalInt = OptionalInt.empty(), clearDepth: OptionalDouble = OptionalDouble.empty(), useDepthAttachment: Boolean = true, allowOverride: Boolean = false): RenderPass
fun GpuTextureView.createRenderPass(labelGetter: Supplier<String> = RENDER_PASS_DEFAULT_LABEL, clearColor: OptionalInt = OptionalInt.empty(), allowOverride: Boolean = false): RenderPass
Color-only RenderPass.