createRenderPass

fun RenderTarget.createRenderPass(labelGetter: Supplier<String> = RENDER_PASS_DEFAULT_LABEL, clearColor: Optional<Vector4fc> = Optional.empty(), clearDepth: OptionalDouble = OptionalDouble.empty(), useDepthAttachment: Boolean = true): RenderPass


fun GpuTextureView.createRenderPass(labelGetter: Supplier<String> = RENDER_PASS_DEFAULT_LABEL, clearColor: Optional<Vector4fc> = Optional.empty()): RenderPass

Color-only RenderPass.