RenderBufferKey

data class RenderBufferKey(val pipeline: RenderPipeline, val textures: Map<String, AbstractTexture> = emptyMap(), val uniforms: Map<String, GpuBufferSlice> = emptyMap()) : Record

Buffer grouping key used by BatchCollector.

Constructors

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constructor(pipeline: RenderPipeline, textures: Map<String, AbstractTexture> = emptyMap(), uniforms: Map<String, GpuBufferSlice> = emptyMap())

Properties

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val pipeline: RenderPipeline
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val textures: Map<String, AbstractTexture>
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val uniforms: Map<String, GpuBufferSlice>