Vertex

Properties

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val Circle: Identifier
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val GradientCircle: Identifier
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val GuiCircleLut: Identifier
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val GuiRoundedRect: Identifier
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val PlainPosTex: Identifier
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val PlainProjection: Identifier
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val Sobel: Identifier
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val type: ShaderType

Functions

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open override fun close()
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open override fun getInclude(id: Identifier): ShaderSource.CachedIncludeSource?
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open override fun getShader(identifier: Identifier, type: ShaderType): String?