GRADIENT_ CIRCLE
Vertex format for gradient circle shader.
UV0: Quad-local UV (0..1). Shader remaps this to -1,1 to evaluate circle SDF.
OuterColor: Packed outer ring RG/BA channels in UV1.x/UV1.y.
InnerColor: Packed inner ring RG/BA channels in UV2.x/UV2.y.
InnerRatio: Inner radius ratio in 0,1 (innerRadius / outerRadius).