start
fun start(pipeline: RenderPipeline, textures: Map<String, AbstractTexture> = emptyMap(), uniforms: Map<String, GpuBufferSlice> = emptyMap()): MeshBuildScope
Low-level draw entrypoint.
The returned scope must be closed after writing vertices.
Prefer net.ccbluex.liquidbounce.render.drawCustomMesh for regular use.