drawSquareTextureGradient

fun WorldRenderEnvironment.drawSquareTextureGradient(sampler0: AbstractTexture, outerRadius: Float, innerRadius: Float, outerColor: Color4b, innerColor: Color4b, anchor: AnchorPoint = AnchorPoint.TOP_LEFT, subdivisions: Int = 16, startOffset: Float = 0.5f, noDepthTest: Boolean = true)