Least Difference Preference
class LeastDifferencePreference(baseRotation: Rotation, basePoint: Vec3? = null) : RotationPreference
Functions
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open fun <U : Comparable<in U?>?> thenComparing(keyExtractor: Function<in Rotation?, out U?>?): Comparator<Rotation?>?
open fun <U : Any?> thenComparing(keyExtractor: Function<in Rotation?, out U?>?, keyComparator: Comparator<in U?>?): Comparator<Rotation?>?
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